I suppose it must be a different algorithm.
Looking at code in the Android porting, i can see some lines of transformation instructions:
 
public static final String LOOKUP_FRAGMENT_SHADER = "varying highp vec2 textureCoordinate;\n" +
 " varying highp vec2 textureCoordinate2; // TODO: This is not ...
					Search found 2 matches
- 2017-01-16T02:30:05-07:00
- Forum: IMagick
- Topic: Convert Gpuimage Lookup table to Image magick lut
- Replies: 2
- Views: 16972
- 2017-01-13T04:52:53-07:00
- Forum: IMagick
- Topic: Convert Gpuimage Lookup table to Image magick lut
- Replies: 2
- Views: 16972
Convert Gpuimage Lookup table to Image magick lut
Hello everybody,
I've googled a lot and searched on this forum but i was not able to find an answer to my question.
I work for a company developing an Android / iOS photography application, that needs to apply filters and effects to images selected by the user.
We used the Gpuimage framework, based ...
					I've googled a lot and searched on this forum but i was not able to find an answer to my question.
I work for a company developing an Android / iOS photography application, that needs to apply filters and effects to images selected by the user.
We used the Gpuimage framework, based ...