Search found 11 matches
- 2017-01-25T01:39:00-07:00
- Forum: Bugs
- Topic: Caption fails to auto-fit in latest v7
- Replies: 7
- Views: 13968
Re: Caption fails to auto-fit in latest v7
I never did get to try the beta version with the patch, but I just wanted to point out this is still an issue in the latest version (ImageMagick 7.0.4-5).
- 2016-11-18T23:53:29-07:00
- Forum: Bugs
- Topic: Caption fails to auto-fit in latest v7
- Replies: 7
- Views: 13968
Re: Caption fails to auto-fit in latest v7
I actually did make a mistake, I forgot that $FontSize is actually calculated differently so 8 is incorrect for pointsize. Reusing your example it should be....
magick -background transparent -fill "#FF0000" -undercolor "#00FF00" \
-font Courier-New-Bold -pointsize 39 -size "496x" -gravity Center ...
magick -background transparent -fill "#FF0000" -undercolor "#00FF00" \
-font Courier-New-Bold -pointsize 39 -size "496x" -gravity Center ...
- 2016-11-18T13:42:33-07:00
- Forum: Bugs
- Topic: Caption fails to auto-fit in latest v7
- Replies: 7
- Views: 13968
Re: Caption fails to auto-fit in latest v7
Sure, all of the variables would loosely translate into this:
magick.exe -background transparent -fill #FF0000 -undercolor #00FF00 -font Courier-New-Bold -pointsize 8 -size 496x -gravity Center caption:tex1_124x40_3a277be1b9da51b7_2d0d8f84dc3ccc36_8 C:\Users\Bighead\AppData\Local\Temp\CTT-PS_Temp ...
magick.exe -background transparent -fill #FF0000 -undercolor #00FF00 -font Courier-New-Bold -pointsize 8 -size 496x -gravity Center caption:tex1_124x40_3a277be1b9da51b7_2d0d8f84dc3ccc36_8 C:\Users\Bighead\AppData\Local\Temp\CTT-PS_Temp ...
- 2016-11-18T08:12:40-07:00
- Forum: Bugs
- Topic: Caption fails to auto-fit in latest v7
- Replies: 7
- Views: 13968
Caption fails to auto-fit in latest v7
I have a powershell script that uses the name of the file as a watermark over the image. First I generate a caption then use composite to place it over the image. The problem is "caption" is no longer expanding to a new line in the latest ImageMagick-7.0.3-7-Q16-x64-dll .
The full name of the image ...
The full name of the image ...
- 2016-05-05T12:09:31-07:00
- Forum: Users
- Topic: Help with IM v7
- Replies: 2
- Views: 4124
Re: Help with IM v7
Awesome! That is one way, and it solves all my problems. But, I'm afraid these will become deprecated after awhile and no longer included in v7 after some time, plus it means users will have to know to manually check that box in order for it to work with my powershell script.
After further reading ...
After further reading ...
- 2016-05-05T11:12:08-07:00
- Forum: Users
- Topic: Help with IM v7
- Replies: 2
- Views: 4124
Help with IM v7
I've been avoiding v7 all through its beta but now that it has been released, I guess I can't avoid it anymore. I see that "convert.exe" was replaced with "magick.exe", but I'm wondering what happened to identify.exe, composite.exe, etc..? Is there a way to access these through magick? I tried ...
- 2016-04-10T17:22:22-07:00
- Forum: Users
- Topic: Increase Bits Per Channel
- Replies: 4
- Views: 5006
Re: Increase Bits Per Channel
I tried PNG24 and some images came out black, but trying just PNG32 seems to work perfect because the images load into the game! The channel depths are the same as before, but I guess it doesn't matter after all (told you I don't know that much). As long as they work that's all that matters. :) I ...
- 2016-04-10T16:57:59-07:00
- Forum: Users
- Topic: Increase Bits Per Channel
- Replies: 4
- Views: 5006
Re: Increase Bits Per Channel
I'm going to be honest there's a lot about image encoding that I do not know, but this is what I do know.
The PNG is being loaded as a texture using SOIL in Dolphin emulator.
http://www.lonesock.net/soil.html
One of the limitations of SOIL is:
- 8-bit samples only (jpeg, png)
After analyzing ...
The PNG is being loaded as a texture using SOIL in Dolphin emulator.
http://www.lonesock.net/soil.html
One of the limitations of SOIL is:
- 8-bit samples only (jpeg, png)
After analyzing ...
- 2016-04-10T16:33:25-07:00
- Forum: Users
- Topic: Increase Bits Per Channel
- Replies: 4
- Views: 5006
Increase Bits Per Channel
So I'm trying to convert a PNG image that has varying bits per channel to have all 8-bits per channel. Using -verbose on the image, this is what it tells me.
Channel depth:
red: 8-bit
green: 8-bit
blue: 1-bit
alpha: 1-bit
For my application, all channels must be encoded with 8-bits. I've ...
Channel depth:
red: 8-bit
green: 8-bit
blue: 1-bit
alpha: 1-bit
For my application, all channels must be encoded with 8-bits. I've ...
- 2016-03-12T05:56:09-07:00
- Forum: Bugs
- Topic: DDS - unexpected end-of-file
- Replies: 1
- Views: 5888
DDS - unexpected end-of-file
For some reason there are DDS files that give the below error message when trying to convert to PNG (or any format):
convert.exe: unexpected end-of-file 'tex1_64x64_f6ba877454fa8f67_14.dds': No such file or directory @ error/dds.c/SkipRGBMipmaps/2407.
The error also pops up if using certain ...
convert.exe: unexpected end-of-file 'tex1_64x64_f6ba877454fa8f67_14.dds': No such file or directory @ error/dds.c/SkipRGBMipmaps/2407.
The error also pops up if using certain ...
- 2015-03-10T00:24:08-07:00
- Forum: Bugs
- Topic: PNG >> DDS Conversion Pixellated
- Replies: 10
- Views: 22757
PNG >> DDS Conversion Pixellated
Hi there I'm trying to batch process conversion of PNG to DDS format using ImageMagick but it does not seem to handle fading edges very well.
The PNG image is this:
http://i.imgur.com/zpcxnGp.png
The result I get is this (PNG > DDS):
http://i.imgur.com/Eiqur08.png
Happens with just basic ...
The PNG image is this:
http://i.imgur.com/zpcxnGp.png
The result I get is this (PNG > DDS):
http://i.imgur.com/Eiqur08.png
Happens with just basic ...