Thanks for the answers.
I tried to set the depth of the image to 8, without any change...
after getting the pixel-data into the buffer, i use it as a open-gl texture.
the original size of my test-image is 280x271... but i also tried with an image of the size 4000x3000. same result in both cases ...
Search found 2 matches
- 2011-03-11T01:20:25-07:00
- Forum: MagickWand
- Topic: use MagickExportImagePixels after transform
- Replies: 3
- Views: 20778
- 2011-03-10T16:10:28-07:00
- Forum: MagickWand
- Topic: use MagickExportImagePixels after transform
- Replies: 3
- Views: 20778
use MagickExportImagePixels after transform
hello.
i have a problem when i use MagickExportImagePixels after a MagickResizeImage...
the input is a color image RGB 8bit, the outcome is a grayscalish-image with some color-lines, and the image is sheared...
using the code below:
size_t width,height;
MagickBooleanType status;
MagickWand ...
i have a problem when i use MagickExportImagePixels after a MagickResizeImage...
the input is a color image RGB 8bit, the outcome is a grayscalish-image with some color-lines, and the image is sheared...
using the code below:
size_t width,height;
MagickBooleanType status;
MagickWand ...